johnsto.co.uk david johnston: level designer

Level Design

This page contains a plethora of level-design related texts and pieces I've written.

The Making Of...

This series of articles provides some insight into the development of some of my maps. The Dust articles in particular cover some early designs, ideas that were rejected, impotant features of Dust and how it looks on the Source engine. The Sienna article describes the development lifetime of a map, showing how it grew and changed in response to design issues.

My Blog (deceased)

For over a year I maintained a blog devoted to various aspects of game and level design. My aim was to share my (mostly invented) logic, preach some common-sense, and identify where modders were getting things wrong, knowing that they might just listen to 'the Dust guy.' Whilst the blog is now finished, it is archived in its entirety here.

Some of the more notable posts on the blog include:

Miscellaneous