About Me

software engineer living in South London, England, and work at Improbable. Before that, I worked at Fireteam developing backend services for computer games, and at Fireteam's sister company Splash Damage as the senior level designer on Brink. A long (long) time ago, I created de_dust and de_dust2 for Counter-Strike, among others.
I'm aLatest Blog Posts
- Depressurising 6 Feb 2021
- 51 Half-Life Editing Tips Errata 9 Jul 2019
- 3D Printing 6 Feb 2019
- A Third Dust Map 23 Dec 2016
- Doom School 18 Dec 2015
Longer Reads
- The Making Of: Dust 17 mins
- The Making Of: Dust 2 11 mins
- The Making Of: Sienna 37 mins
- Common Sense vs Level Design 18 mins
Contact
Get in touch via dave at johnsto dot co dot uk.